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Publishing

...with ByteRockers' Games

For over 15 years we’ve been busy bringing our own visions to life by developing a variety of different games, like Insurmountable and Beat Slayer , as well as bringing these titles to market, too.

Therefor we’ve built an internal marketing team, continued honing our skills with every release and built a strong network of partners to help us bring new games to a global audience on multiple platforms. We’re still a fairly young publisher though and have limited capacities as to how many titles we can release in a year and can financially contribute a little to your development financing.

Feel free to check out the kickass games from our external partners:

Here’s a brief description of what we’re currently looking for:

  • PC-first titles with a premium (buy-to-play) business model

  • A playable build is required (preferably beyond prototype stage)

  • Only games releasing from 2029 onwards (no already commercially available games)

  • We’re fairly genre-agnostic and not limited to a certain market segment (excl. Free-to-Play, Games-as-a-Service, Mobile, XR/VR, Web3)

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Our pipeline of games releasing in between 2026 and incl. 2028 is pretty full, so that we won't be able to fully analyze all incoming pitches or provide dedicated feedback.

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