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To create something special, you need to be brave but not reckless, and you need people around you to push you but also help you up when you stumble.

-Maik Reichelt, CEO

Rock this way!

...creating Games without boundaries

ByteRockers’ Games was founded in 2008 by Martin Knauf and has been led by Maik Reichelt since 2023. We aim to create unprecedented games and with the vision to develop something new out of every project, we set no limits on ourselves or our imagination. Combined with the best possible working conditions, we create new approaches for innovation and creativity in the gaming industry each day. 

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Us at Polaris 2022

Games have long become mainstream and not just an ordinary form of entertainment. They embody the evolution of our culture, communication, interaction and networking in our modern society like no other medium. Thus, games are much more than just a pastime for us. 

Beat Slayer Axe at GDC
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It's a long way to the top (if you wanna Rock'n'Roll)!

We’ve tried out numerous opportunities and learned important lessons over this impressively long period of over 15 years. And these experiences have shaped us into the company that we are today. We’re proud to have emerged stronger from each setback and continue to grow steadily. And we’ll continue to provide room for new ideas to flourish, because that’s the only way we can create games that reflect our passion for them. 

 

Since 2024 we’re sharing this passion with other creative teams as we’ve started to become an indie publisher for external projects to give our partner’s project a fighting chance to survive in today’s tough market conditions. Feel free to have a look at our publishing section. 

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"I wanted to be free from external solution specifications and go my own way unhindered. This freedom is an essential component, which is also reflected in the name:

ByteRockers' Games."

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-Martin Knauf, Founder

Teambild Maik

Maik

CEO

Teambild Martin K.

Martin

Founder & Programmer

Teambild Martina

Martina

Assistant to the Management

Teambild Jonas

Jonas

Product Owner

Teambild Martin N.

Martin

Product Owner

Teambild Niklas

Niklas

Lead Artist

Teambild Susann

Susann

Lead Artist

Teambild Silvan

Silvan

Programmer

Teambild Andreas

Andreas

Game Designer

Teambild Nancy

Nancy

Animator

Teambild Maxim

Maxim

Game Designer

Jelena

Junior Producer

Teambild Jelena
Teambild Chris

Christian

Senior Programmer

Teambild Selim

Selim

Animator

Teambild Maximilian

Maxi

Marketing Manager

Teambild Inge

Inge

Game Designer

Teambild Benni

Benni

Marketing & Community Manager

Teambild Maxi

Maxi

Programmer

Teambild Hendrik

Hendrik

3D Artist

Silvan

Programmierer

Fabienne

2D/3D-Artist

Damian

Programmierer

Teambild Jan

Jan

Biz Dev

Teambild Damian

Damian

Programmer

Teambild Mona

Mona

Marketing Manager

Teambild Nick

Nick

Character Artist

Teambild Rainer

Rainer

3D Artist

Teambild Paul

Paul

3D Artist

Teambild Sacha

Sacha

VFX/Tech Artist

Teambild Paul

Paul

Leveldesigner

Teambild Markus

Markus

Programmer

Teambild Leon

Leon

Programmer

Teambild Balthazar

Balthazar

Game Designer

Teambild James

James

Programmer

Teambild Frederic

Frederic

Narrative Designer

Teambild Katja

Ekaterina

3D Artist

Teambild Ilona

Ilona

UI Artist

Teambild Gleb

Gleb

3D Artist

Teambild Nico

Rico

barketing manager

Teambild Leia

Leia

Pawject Lead

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